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Hey guys, it's 100th blog entry for the group! That... is probably pretty sad, actually, but eh.
So guys, let's look at the gaps between the SatAM and SEGA cast in how they're portrayed, meddling aside.
There's been some questioning, mainly by , as to whether the SatAM cast are necessary for the comic's survival. There were two entries, the first asking people whether they thought the characters were needed to keep the comic going, the second claiming to analyse the characters but really just accentuating the negative and trying to suggest that they could be replaced by various members of the SEGA cast.
Oh, because Sonic's intellectual foil and tactical supporter are so obviously roles that can be filled by a blind fangirl, right guys?
Of course, these things are both in Save-Archie-Sonic, so maybe a logical failing like that was to be expected.
Now, the thing that sealed the deal for me is who was agreeing to what. On one side, you had the usual cavalcade of SEGAphile derps, butthurt Sonamy fans, and ignorant Sally-haters that usually gravitate to such opinions. On the other side, you had and .
So, in light of this, I think I should explain exactly why the SatAM characters are far, far better than their SEGA-original buddies.
The obvious one is depth. The SEGA cast are largely one-dimensional. They're a gang of stereotypes. The free-spirited hero (A terrible archetype in and of itself). The child genius. The lunkheaded bruiser. The lovestruck fangirl. The mopey antihero. They're tropes. Now, Tropes are not bad, but they aren't necessarily good either. And if you have a character that's a random collection of tropes, versus a character who is actually a construction, then the latter works much better.
That brings me to the SatAM cast: They're constructions. You can't sum up the SatAM cast in a single clause. Maybe you could with a few, like Antoine, during the show itself, but if you factor in everything that was done with those characters in Archie as well, like the stuff with Armand, and the romance with Bunnie (to keep things relating to Antoine).
Now, a trope-made character can be good, but the problem is that they're good mainly in the realm of non-plot driven shows or comics. With these characters, it doesn't matter if they're developed, because they're most likely being used in a gag-a-day comic, or a short cartoon. No-one complains about the Looney Tunes lacking development, because spending time developing the character of the Coyote would mean time spent not watching him get hit by train, or fall off a cliff, and really, if you're watching these cartoons, you're there for the comedy. If you're writing a plot-driven show, then those tropes have to connect, and construct the character, or the character feels weak and falls flat.
The fact that the comic needs the SatAM cast is blatantly obvious, even within the comic itself, and it's especially apparent in recent arcs. The comic had two arcs on the trot that excluded the SatAM cast: Mecha Sally (Mecha Sally herself doesn't count as a character, she had zero personality) and Worlds Collide. Both of them, in terms of characterization, were among the weakest stories in all of Flynn's run. The SEGA cast can't carry a story on their own.
Flynn said in an interview that he wanted to make Sonic the main character in the new continuity, and not let Sally overtake him again. THe thing is that, with the way SEGA do characters, Sally will eventually eclipse him again anyway. SEGA's characters couldn't carry a story in a bucket. The Archie cast have been carrying the comic since '93.
SEGA, meanwhile, are anti-character development incarnate. Let's list a few examples:
Tails: In SA1, Tails learns that he can do things on his own, without Sonic's help. He learns this again in SA2. And then he learns it again a little bit in Battle. After that? He lapses back into being a sidekick with no other role until Colours, where he at last remembers that he can talk back to Sonic.
Amy: In SA1, Amy also learns to not rely entirely on Sonic, and try to make him respect her. She shows shades of this in SA2, but after that, she's delusional. She improved mildly during the Dork Age, being less focused on marriage and more on just being with Sonic, but she seemed to get less intelligent, and showed no signs of wanting to make Sonic respect her.
Knuckles: Knuckles was originally devious, dutiful, and a worthwhile, if situational ally. THen SEGA took to having him get constantly tricked and distracted so that the Master Emerald could be stolen/destroyed as an excuse to put him in games. Now they don't even do that, he's just a slow-witted comic foil.
Shadow: Shadow, interestingly, was an actual multi-layered character in his early appearances. He got a whole heap of development in his first few games. SA2 was all about his quest to fulfill Maria's request, Sonic Heroes brought him back and set up the possibility that he was a robot, and Battle had him coming to terms with the possibility that he is a weapon. But then Shadow's own game happened, and now he's a copy of his overly grumpy, overpowered Sonic X counterpart.
Emerl: Emerl is the best Sonic character ever. This is basically undeniable. He developed as a character, grew as a person, he was fun to play around with, and he was generally just awesome. We got to see him grow from being a mute, but somewhat curious drone, to becoming a playful, but heroic and noble person, even being freed from his destructive nature so that he could live his life to the fullest. So what do SEGA do? Fucking kill him.
So guys, let's look at the gaps between the SatAM and SEGA cast in how they're portrayed, meddling aside.
There's been some questioning, mainly by , as to whether the SatAM cast are necessary for the comic's survival. There were two entries, the first asking people whether they thought the characters were needed to keep the comic going, the second claiming to analyse the characters but really just accentuating the negative and trying to suggest that they could be replaced by various members of the SEGA cast.
Oh, because Sonic's intellectual foil and tactical supporter are so obviously roles that can be filled by a blind fangirl, right guys?
Of course, these things are both in Save-Archie-Sonic, so maybe a logical failing like that was to be expected.
Now, the thing that sealed the deal for me is who was agreeing to what. On one side, you had the usual cavalcade of SEGAphile derps, butthurt Sonamy fans, and ignorant Sally-haters that usually gravitate to such opinions. On the other side, you had and .
So, in light of this, I think I should explain exactly why the SatAM characters are far, far better than their SEGA-original buddies.
The obvious one is depth. The SEGA cast are largely one-dimensional. They're a gang of stereotypes. The free-spirited hero (A terrible archetype in and of itself). The child genius. The lunkheaded bruiser. The lovestruck fangirl. The mopey antihero. They're tropes. Now, Tropes are not bad, but they aren't necessarily good either. And if you have a character that's a random collection of tropes, versus a character who is actually a construction, then the latter works much better.
That brings me to the SatAM cast: They're constructions. You can't sum up the SatAM cast in a single clause. Maybe you could with a few, like Antoine, during the show itself, but if you factor in everything that was done with those characters in Archie as well, like the stuff with Armand, and the romance with Bunnie (to keep things relating to Antoine).
Now, a trope-made character can be good, but the problem is that they're good mainly in the realm of non-plot driven shows or comics. With these characters, it doesn't matter if they're developed, because they're most likely being used in a gag-a-day comic, or a short cartoon. No-one complains about the Looney Tunes lacking development, because spending time developing the character of the Coyote would mean time spent not watching him get hit by train, or fall off a cliff, and really, if you're watching these cartoons, you're there for the comedy. If you're writing a plot-driven show, then those tropes have to connect, and construct the character, or the character feels weak and falls flat.
The fact that the comic needs the SatAM cast is blatantly obvious, even within the comic itself, and it's especially apparent in recent arcs. The comic had two arcs on the trot that excluded the SatAM cast: Mecha Sally (Mecha Sally herself doesn't count as a character, she had zero personality) and Worlds Collide. Both of them, in terms of characterization, were among the weakest stories in all of Flynn's run. The SEGA cast can't carry a story on their own.
Flynn said in an interview that he wanted to make Sonic the main character in the new continuity, and not let Sally overtake him again. THe thing is that, with the way SEGA do characters, Sally will eventually eclipse him again anyway. SEGA's characters couldn't carry a story in a bucket. The Archie cast have been carrying the comic since '93.
SEGA, meanwhile, are anti-character development incarnate. Let's list a few examples:
Tails: In SA1, Tails learns that he can do things on his own, without Sonic's help. He learns this again in SA2. And then he learns it again a little bit in Battle. After that? He lapses back into being a sidekick with no other role until Colours, where he at last remembers that he can talk back to Sonic.
Amy: In SA1, Amy also learns to not rely entirely on Sonic, and try to make him respect her. She shows shades of this in SA2, but after that, she's delusional. She improved mildly during the Dork Age, being less focused on marriage and more on just being with Sonic, but she seemed to get less intelligent, and showed no signs of wanting to make Sonic respect her.
Knuckles: Knuckles was originally devious, dutiful, and a worthwhile, if situational ally. THen SEGA took to having him get constantly tricked and distracted so that the Master Emerald could be stolen/destroyed as an excuse to put him in games. Now they don't even do that, he's just a slow-witted comic foil.
Shadow: Shadow, interestingly, was an actual multi-layered character in his early appearances. He got a whole heap of development in his first few games. SA2 was all about his quest to fulfill Maria's request, Sonic Heroes brought him back and set up the possibility that he was a robot, and Battle had him coming to terms with the possibility that he is a weapon. But then Shadow's own game happened, and now he's a copy of his overly grumpy, overpowered Sonic X counterpart.
Emerl: Emerl is the best Sonic character ever. This is basically undeniable. He developed as a character, grew as a person, he was fun to play around with, and he was generally just awesome. We got to see him grow from being a mute, but somewhat curious drone, to becoming a playful, but heroic and noble person, even being freed from his destructive nature so that he could live his life to the fullest. So what do SEGA do? Fucking kill him.
IDW Issue 4
This issue opens with Sonic racing to another town where a giant Buzzbomber is hovering over and functioning as a dropship. Entering the town, we can see that this town militia is far more competent then the last three and Sonic finally runs into the new character, Tangle the Lemur whose power in having a prehensile tail that she uses to shake hands with Sonic. A bunch of fight scenes till they are surrounded by two giant Motobug tanks that are suddenly taken out by pillars of fire signaling the arrival of Blaze the Cat. Blaze explains that she is in this dimension because the Sol Emeralds told her that Mobius is in danger to which Sonic fill
IDW Issue 3
We open with Sonic rushing towards the nest town but finds out that Knuckles has already defeated the invasion. After ribbing Knuckles over the commander being out in the field a bit, he explains to Sonic that he is out here because he is bored and that is was fun to fight Eggman but now he'd rather be back on Angel Island hunting treasure. I don't think there has been any reference to Knuckles being a treasure hunter then possible mistranslated lines in Sonic Adventure 2, although there is a good chance I'm wrong about that. The red shirt in the tower says he can't open the gate for anyone and our duo just looks at each other and then climb
My Spinoff means more than your Spinoff!
So, Ian is now on record saying that we're likely to get Sticks the Badger making an appearance in IDW Sonic.
Yes, bringing a bad joke character who stopped being funny and started being annoying by the end of their second appearance in the show is a good idea, Ian. I'm not really surprised, considering how fond he seems to be of unfunny "wacky" characters like Bean, of course, and since when has Ian missed the opportunity to take a dead joke and run it into the ground so hard it tunnels straight through to Australia?
Now normally this would just be a cause for eyerolling, but nope! Ian had to go and put his foot in it at the same time. Bec
IDW Issue 2
Time for the second issue of IDW's Sonic the Hedgehog. Pretty much a bunch of action scenes although unlike last time there is talking during the fights. Sonic takes down a giant robot by going straight through it but it was still active and Amy saved him from being blasted in the back. Turns out giant robot was a distraction for Badniks to attack the town. Sonic keeps fighting while Amy is suddenly strategic and says to Sonic that even though Knuckles was the commander she was the one keeping them organized. I call grade A bullshit on Amy being this skilled in tactics. While fighting Sonic and Amy talk with her asking Sonic to come back with
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I may have said something along those lines when referring to Julie-su and shade, though in more of a sense of "if they do it they damn it".